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SCAVENTURE

A quest-centered lifestyle app that encourages and educates players about sustainable food practices.

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â–³ Project Type:  App

â–³ My Role: Researcher, UI/UX Designer 

â–³ Status: Done

PROBLEM SPACE

 

Scaventure came about through a common interest in sustainability between my team members and I. We wanted to pursue the idea of creating a gamified app that would be a fun way for players to learn about sustainable choices. Through the course of a quarter, we worked with a stakeholder (21 Acres) to create a running prototype of our app. This is how it all came together... 

 

QUESTION

 

Environmental sustainability and climate change are some of the most pressing issues we face right now. I knew I wanted to be working on a project towards those general directions, and when my team members and I came together, we decided to narrow down our focus within environmental sustainability to sustainable food and agricultural practices. The main question now was what kind of app would be an effective, captivating experience that would not just teach users about sustainable food practices, but inspire change as well.

 

SOLUTION PROPOSAL

 

To put it simply, our solution is a gamified app that gives users quests to complete, pertaining to sustainable food practices and organizations dedicated to food justice. Coming to this solution was full of iterating and branching off of ideas, this proved to be the most exciting and at times, frustrating part of the design process.

 

INSPIRATIONS AND RESEARCH

 

Design inspiration is all around. Aesthetic and conceptual inspiration for this project came from a variety of sources. The look and feel of the final prototype follows a color scheme reminiscent of harvesting themes. 

Conceptually, a big inspiration for this project was a game called Cool Choices. This is a “game-based sustainability program (that) supports corporate sustainability, boosts employee engagement & cuts costs”. The main idea of Cool Choices is getting employees at companies to make changes in their daily habits to live more sustainably. Sustainable changes made by individuals, as well as big companies, both contribute their respective parts to making a wider difference in the world.

More inspiration came from apps like Leafully and Joulebug. Leafully is an app that tracks a home’s energy usage through its utilities, and shows progress through trees that “offset emissions”. This visual representation of sustainable choices encourages users to think about and change their energy usage. Joulebug is similar, it’s an app that gives users ideas and nudges to make changes that benefit sustainability. It also integrates social interactions between users to build a feel of community.

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IDEATION AND ITERATION

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When we first started working with 21 Acres, we did not know how much of their actual physical organization to include within the app idea. We ran into the problem of focusing too exclusively on them, therefore becoming an avenue for organizational advertisement. Another problem was reaching a wide audience, since the main customers of 21 Acres happen to be local Woodinville residents, and we wanted to reach further. The ideas that came about include:

  • Interactive map of the property and scavenger hunt

21 Acres, not surprisingly, consists 21 acres of property, including farmland, restorative land, and gardening land. They currently have informative signs throughout the property that explain the sustainable technologies in place on the property. These signs are helpful, but they are a bit strewn. They do not currently have a map of the property for visitors. We came up with the idea of creating an interactive map that would connect with the existing signs, and include a scavenger hunt element to engage younger users. With feedback from professors, we recognized that this app idea did not truly express concern for the wider issue of sustainable food practices, and served too closely a resemblance to an advertisement for 21 Acres. Moving away from this, we came up with…

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  • Gardening game

The idea for this game consisted of users taking photos of produce or plants, earning virtual versions, planting those versions, learning about said plants/produce and how to use them in the real world, and cultivating a virtual garden. While this idea was ambitious, it was all over the place. After getting feedback from our representative from 21 Acres, we decided to simplify and move away from the gardening game. This led to our final iteration…

  • SCAVENTURE – Quest game

Scavenging, adventuring… Scaventuring! (Note, name not final  ) This prototype consists of various quests that users will go on, either being location-specific quests that take users to organizations dedicated to food justice, or general-task quests that will encourage and teach users about sustainable food practices. Users will take a photo of the content of their quest, the photo will be verified, and users will earn apple points. These points can be used in-game to buy stickers to decorate their photos. Photos will be stored in a scrapbook, and after adding friends, users will be able to share and see each others’ scrapbooks. Through all of this, we anticipate that users will learn about doable tasks that encourage sustainable living, and perhaps will inspire lifestyle changes.

PROTOTYPING AND TESTING

Go to the current version of the prototype!

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REFLECTION

 

Coming to a conclusion, the work of ideating and creating an app prototype throughout this quarter taught me a lot. First and foremost, I learned the importance of taking feedback and putting together ideas with a team. Everyone coming up with different directions was a good starting point, and putting together and taking apart our ideas was challenging, but it taught me how to compromise to create the best collective version we can make. Another crucial thing that I learned was how to effectively work with a stakeholder. Finding a willing and relevant stakeholder was challenging as it was, and when we finally found one, working with them was enjoyable. When creating something for a client, in this case, 21 Acres, being transparent and communicative is key. The final thing that I learned that I believe will be hugely beneficial to me in the future is the actual technical work that goes into design. Learning designing and prototyping programs like Adobe XD, Sketch, and InVision may be a given, but actually getting hands-on experience was a big part of this quarter for me. Going forward, this prototype will only get stronger. More team work, more design work, more conceptual work. I am excited to move forward with this prototype and create a viable, more robust version.

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